THE DARKEST DIMENSION

Download the Game

Release Date: May 5th 2020

Platforms: PC

Team Size: 4

Time Spent On Project: 2 months

Role: Production Manager, Developer, Level Designer

Responsibilities: Planned Milestone and Sprint Structures, Developed Game Core, Level Design.

Skills: Production, C#, Level Design

Engine & Tools: MonoGame, Microsoft Visual Studio, GitLab, Trello, Google Suite, Discord

OVERVIEW

The Darkest Dimension is a 2D dungeon crawl where you play as an explorer, collecting items and defeating enemies to work their way through a series of levels.

This project was for a game development and algorithm problem-solving class at the Rochester Institute of Technology. This project was the culminating experience of learning basic game development principles throughout the year.

We were constrained to using GitLab, Trello, and MonoGame.

Throughout this project, I was primarily responsible for production management, including task management, assignment, and priority and scope management. I also developed the game states, and scene transitions, optimized and documented code, and designed two level layouts.

You can download the game here if you want to check it out.

The Darkest Dimension

WANT MORE DETAIL ON THE PROCESS?

Head over here for a deep-dive into the process.

Read on below to see a highlight gallery of the work.


GALLERY

The Darkest Dimension Title Page
The Darkest Dimension Stats Page
The Darkest Dimension Random Level
The Darkest Dimension Random Level
The Darkest Dimension Random Level