Seasonal Rift is a 3D environmental concept game where you play as someone trapped in a snow globe. You must perform environmentally friendly actions to progress through each season's snow globe and return to the normal world.
This project was for a game design and development class at the Rochester Institute of Technology. This project was the culminating experience for the semester, where we put what we learned from previous experiences to the test.
We started by pitching the experience and then had to develop it in under a month in Unity.
We were constrained to using GitHub, Trello, and Unity for implementation.
Through active collaboration, we quickly put together this concept for a story game in under a month.
Throughout this project, I was primarily responsible for Trello and GitHub project management, sprint planning, collaborating on game and level design, and developing some core systems for my groupmates to use for game and level management.
You can download the game here if you want to check it out.