FOREST SCENE

Download the Scene

Release Date: December 4th 2020

Platforms: PC

Team Size: 2

Time Spent On Project: 2 months

Role: 3D Modeler

Responsibilities: 3D Modeling, Level Design

Skills: 3D Modeling, Texturing, Graphics, Communication

Engine & Tools: Maya, Photoshop, Unity, Microsoft Visual Studio

OVERVIEW

Forest Scene is a 3D modeling project where the assets are assembled in a cohesive Unity scene for the "player" to explore.

This project was for a 3D animation and asset production class at the Rochester Institute of Technology. This project was a culmination of work throughout the semester, where we worked with one other person to design our assets and place them in a Unity scene.

We were constrained to using Maya and Unity for implementation.

Through active collaboration, we put together this scene with our 3D-modeled props. Although I focus more on programming typically, it was invaluable to understand the workflow for 3D modeling and its implementation.

You can download the scene here if you want to check it out.

Forest Scene

SUMMARY OF CONTRIBUTIONS

Barrel
Small Table
Chest
Meat

I was the 3D modeler responsible for most of the models in the scene.

I was also responsible for UV unwrapping and texturing these models.

My partner modeled a few items in the scene but was primarily responsible for the Unity implementation, where I helped with the player controller as needed.

The following is a list of props I modeled and textured in the scene:

  • Barrel
  • Bench
  • Bowl
  • Chest
  • Crate
  • Meat
  • Orange
  • Plate
  • Small Table
  • Table
  • Woodpile

Read on below to see a highlight gallery of the work.

GALLERY

Barrel
Bench
Bowl
Chest
Meat
Orange
Plate
Small Table
Table
Woodpile
Forest Scene